As June draws to a close, I guess I should give another status update on FCotW2. I managed to get lots of scripting done last month, but it was mostly tedious detail work like getting the timing of certain animated sequences exactly right or filling in some missing action descriptions. I also did some polishing on a couple of dialog trees, which was a nice diversion.
Currently I'm about two major dialogs away from completing the scripting of block 1 of the game. This might be a good opportunity to give you an overview on how the whole game will be layed out: the game can be divided into six blocks: Block 1 and 6 are the beginning and the end of the game respecitively, both blocks are rather linear. Blocks 2 and 3 consist of several puzzles that can be solved in any order. In block 2, some puzzles are also optional, you only need to solve a subset of them to proceed. Block 4 and 5 are alternative paths, in a normal playthrough you'll only do one of them.
Since I am in a good mood, I'll also show you another new screenshot from FCotW2:
Currently I'm about two major dialogs away from completing the scripting of block 1 of the game. This might be a good opportunity to give you an overview on how the whole game will be layed out: the game can be divided into six blocks: Block 1 and 6 are the beginning and the end of the game respecitively, both blocks are rather linear. Blocks 2 and 3 consist of several puzzles that can be solved in any order. In block 2, some puzzles are also optional, you only need to solve a subset of them to proceed. Block 4 and 5 are alternative paths, in a normal playthrough you'll only do one of them.
Since I am in a good mood, I'll also show you another new screenshot from FCotW2: