Wesray here, with my monthly progress report for FCotW2: block 2 isn’t fully playable yet, but it’s well on its way, as I’ve implemented and integrated several of the missing puzzles, dialogs and animations this past month. One of the things I worked specifically on, and that I want to talk about today, is the game’s money system.
You see, in the game you’ll have the possibility to earn and spend money in various ways, which brings some freedom into the gameplay, in the form of non-linearity and optional puzzles. I’ve always enjoyed it when the adventure games of yore added such basic realism (much too rarely in my opinion), like the credit card system in Zak McKracken. And I believe it’s a nice change of pace to be able to buy some of the stuff you need instead of immediately going for stealing the required item or improvising a replacement in the most random of ways. Which doesn’t mean of course you won’t find these latter kind of obstacles in FCotW2, because you will (in abundance), but the money system will hopefully help mixing things up a bit. And while you might have to juggle your finances from time to time, you won’t be able to lose the game by going bankrupt, and neither will you have to slaughter monsters or keep repeating tedious job routines to earn your keep – the money system will just be a natural part of the puzzle landscape and as such follow the same rules as the rest of the game.
Well, I hope I managed to give you a small insight into what I’m dealing with at the moment, and maybe wet your appetite for playing the game once it’s finally done. See ya next month, with another update that will hopefully bring us one big step closer to completion of block 2.
You see, in the game you’ll have the possibility to earn and spend money in various ways, which brings some freedom into the gameplay, in the form of non-linearity and optional puzzles. I’ve always enjoyed it when the adventure games of yore added such basic realism (much too rarely in my opinion), like the credit card system in Zak McKracken. And I believe it’s a nice change of pace to be able to buy some of the stuff you need instead of immediately going for stealing the required item or improvising a replacement in the most random of ways. Which doesn’t mean of course you won’t find these latter kind of obstacles in FCotW2, because you will (in abundance), but the money system will hopefully help mixing things up a bit. And while you might have to juggle your finances from time to time, you won’t be able to lose the game by going bankrupt, and neither will you have to slaughter monsters or keep repeating tedious job routines to earn your keep – the money system will just be a natural part of the puzzle landscape and as such follow the same rules as the rest of the game.
Well, I hope I managed to give you a small insight into what I’m dealing with at the moment, and maybe wet your appetite for playing the game once it’s finally done. See ya next month, with another update that will hopefully bring us one big step closer to completion of block 2.