Once again the holiday season is upon us, which means I am on a two-week vacation and have much more time than usually to work on FCotW2 - yay! As promised, I give you an update on the status of the game:
- I've finally managed to finished all the background graphics. Not counting close-ups, FCotW2 will have 70+ new, playable screens, many of them scrollable. That's about double the amount FCotW1 had.
- With all the backgrounds done, I had a chance to try the current build of the game and reflect on the work I've done so far. I managed to identify some potential problems in the ways some rooms were connected and made according changes.
- I've begun with scripting, which again consists of several phases. More on that in the next blog update.
- FCotW2 has a great map system now. The map was actually something that gave me some troubles in this game. If you remember, FCotW1 had a London map from which you were able to select the destination you wanted to travel to. In FCotW2 however, all of the screens are directly connected, i.e. you don't need the map at all. However, for convenient traveling you can use the map in the inventory or quick-access it (almost) anytime in the game by pressing "M" on your keyboard.
- Last but not least, as promised I also give you a character preview today:
Victoria Blair, in short Vic, is a sweet-natured girl in her mid twenties, and a close friend of Jeff’s sister Suzie. The two of them met at a London museum where they used to work for Professor Hendrickson – until they both suddenly vanished that is. When Jeff finally meets Vic, she has a riveting tale to tell about what exactly happened on that fateful day. Both she and her boyfriend prove to be invaluable allys in healing Suzie from the mysterious ailment she’s suffering from. And even beyond that, Vic has an important role to play in things to come.
That's all for today, folks! Have a nice Christmas, a good New Year, and I'll see you in January, Cheers! :-)