After an extended 17-day stay at the hospital, I'm FINALLY back home and at work these last few weeks. So happy, getting back into the swing of things.
As for FCotW2, my downtime had one good sideeffect and so I have a big milestone to announce today: my detailed game script containing details on all the puzzles, characters, cutscenes and all the important dialogs is finally done. Almost that is: one tiny cutscene towards the end of the game still needs to be written, which will probably happen tomorrow.
Of course I had outlined the big puzzles, situations and characters before (after all the game's backgrounds are already done), but this new document is much more detailed, fills in many, many blanks and smoothes out lots of previous problems in the puzzle design. Best of all, I really like how the story unfolds in this one, and I'm really looking forward to the players experiencing it themselves.
All that remains now is implementing this huge 50+ page game script - the result should definitely be worth it! Oh, and I'm dreading all the extra animations that still need to be done, but that's a topic for another day.
As for FCotW2, my downtime had one good sideeffect and so I have a big milestone to announce today: my detailed game script containing details on all the puzzles, characters, cutscenes and all the important dialogs is finally done. Almost that is: one tiny cutscene towards the end of the game still needs to be written, which will probably happen tomorrow.
Of course I had outlined the big puzzles, situations and characters before (after all the game's backgrounds are already done), but this new document is much more detailed, fills in many, many blanks and smoothes out lots of previous problems in the puzzle design. Best of all, I really like how the story unfolds in this one, and I'm really looking forward to the players experiencing it themselves.
All that remains now is implementing this huge 50+ page game script - the result should definitely be worth it! Oh, and I'm dreading all the extra animations that still need to be done, but that's a topic for another day.