Wohoo, it's one year to the day since "Far Corners of the World: Chapter 1" has been relased. It's been an interesting ride and I want to give many thanks to the players for all the kind words you've sent me since then.
This anniversay also means that FCotW2 has been in development for a whole year now. It has come a long way since its initial conception and it is taking shape slowly but surely. Unfortunately I didn't manage to complete all the backgrounds during my vacation, but I made important progress nevertheless: I designed most of the new charatcers in the game and in some long and painful brainstorming sessions I managed to come up with and write down all the puzzles (only some big cornerstone puzzles had been designed until then). I might still need to fine-tune one puzzle or the other, but these things will become more obvious in the implemenation and beta-testing phases. For now the I'm very statisfied with the pacing, the variety and difficulty of the challenges and with how the backgrounds and characters are utilized.
However I've sworn myself to change my design process in FCotW3 and complete all the detailed design BEFORE I go into creating the backgrounds and characters. Sure, these things are often dictated by the story, but adding 80% of the puzzle design retrospectively is a hard and tedious task that bestowed more than one headache on me. Well, we'll see how long my resolutions hold once I've started working on the next game. ;-)
For now, I give you a special preview of some of the new characters in FCotW2. There are some slight spoilers I guess, but nothing too bad. As always this is work in progress, so some of these graphics might change 'till the release.
This anniversay also means that FCotW2 has been in development for a whole year now. It has come a long way since its initial conception and it is taking shape slowly but surely. Unfortunately I didn't manage to complete all the backgrounds during my vacation, but I made important progress nevertheless: I designed most of the new charatcers in the game and in some long and painful brainstorming sessions I managed to come up with and write down all the puzzles (only some big cornerstone puzzles had been designed until then). I might still need to fine-tune one puzzle or the other, but these things will become more obvious in the implemenation and beta-testing phases. For now the I'm very statisfied with the pacing, the variety and difficulty of the challenges and with how the backgrounds and characters are utilized.
However I've sworn myself to change my design process in FCotW3 and complete all the detailed design BEFORE I go into creating the backgrounds and characters. Sure, these things are often dictated by the story, but adding 80% of the puzzle design retrospectively is a hard and tedious task that bestowed more than one headache on me. Well, we'll see how long my resolutions hold once I've started working on the next game. ;-)
For now, I give you a special preview of some of the new characters in FCotW2. There are some slight spoilers I guess, but nothing too bad. As always this is work in progress, so some of these graphics might change 'till the release.